I'm sure you've seen the Big Gaming News by now. Ubisoft has finally unveiled its latest Assassin's Creed game, and it's the brutal-looking viking adventure that we all suspected it'd be. Not that this is a bad thing. If you've seen the CG reveal trailer or read up on any of the game's story details, you'll hopefully be as excited as we are to head off on this new journey.
Unfortunately, as is the case any time a big new game is revealed, there are those who are more than happy to complain about it right out of the gate. There was the usual "this isn't Assassin's Creed anymore" stuff, which I do kind of get. The series has evolved from stealth action into more of an open-ended RPG, after all... but if you don't like it? Move on. It's obviously not changing back.
Way more baffling were the people who complained that Ubisoft has basically ripped off 2018's God Of War, which is clearly bananas. I adore God Of War as much as the next person, but (as far as I'm aware?) it didn't invent Norse mythology. In fact, I think Norse mythology has been around for a little bit longer than God Of War. Hell, the franchise didn't even tackle Norse gods and monsters until it was more than a decade old.
I guess the comparisons were inevitable among gamers though, even if they are massively unfair. Still, if anyone should have the final word on these comparisons, it should be The Allfather - Odin himself. Unfortunately he doesn't have Twitter, so we'll have to settle for God Of War director Cory Barlog instead. Wouldn't you know it? Barlog doesn't give a hoot that Ubisoft has gone to same well as Santa Monica Studio for inspiration.
It's not been confirmed yet, but it's widely believed that Barlog and Santa Monica Studio are currently hard at work on the sequel to 2018's God Of War, which will doubtless be jam-packed with more Norseplay. I don't think for a second that Assassin's Creed Valhalla will get in the way of or detract from that game in any way. After all, there's plenty of mythology to go around, right?